- Banished reinforcements deliver aggressive heavy hitters that break defensive positions in Halo: Flashpoint.
- Melee pressure: Jiralhanae and Atriox-style units force opponents off contested objectives.
- Best use: Commit reinforcements early to create pressure, then protect high-value models.
- Fireteam building: Check current points and options in the official Halo: Flashpoint Web App.
- Rules check: Always confirm unit cards against the latest official FAQ and Errata.
Banished Reinforcements: Faction Overview
The Banished are the hammer of Halo: Flashpoint. Where Spartan and ODST forces win through disciplined fire and objective control, Banished reinforcements apply relentless forward pressure with heavy weapons, brutal melee attacks, and durable bodies that push opponents away from scoring positions. Official Halo: Flashpoint materials list Atriox and Banished warriors among the game's featured units, alongside Grunts, Jackals, Sangheili, and Jiralhanae.
Video Highlights:
- Introduction to Halo: Flashpoint's Fireteam-scale skirmish gameplay
- How Banished units fit into the faction lineup
- Overview of the game's models and tabletop components
| Banished Unit Type | Battlefield Role | Weapon Focus | Playstyle Rating |
|---|---|---|---|
| Atriox (warlord) | Anchor / assault leader | Heavy melee, crushing attacks | ★★★★★ |
| Jiralhanae (Brutes) | Frontline brawlers | Brute shots, melee | ★★★★ |
| Sangheili (Elites) | Versatile specialists | Plasma rifles, energy weapons | ★★★★ |
| Jackals | Screening / objective harass | Lightweight ranged tools | ★★★ |
| Grunts | Cheap bodies / board presence | Support fire | ★★★ |
Banished rewards players who enjoy direct confrontation. Plan your list around a small number of powerful threats rather than many interchangeable bodies, and always keep a screening unit available to protect your expensive assault models.
Unit Roles and Tactical Comparison
Every Banished reinforcement fills one of four battlefield jobs. Match the role to the scenario before committing points.
| Role | Best Units | Objective | Strong Against |
|---|---|---|---|
| Breaker | Brutes, Atriox | Crush hardened positions | Static defenders, objective holders |
| Skirmisher | Jackals | Harass and delay | Isolated ranged units |
| Pressure piece | Sangheili | Contest mid-board areas | Light infantry trades |
| Screen | Grunts | Body count, protection | Melee charges at your leaders |
Breaker Tactics
- Push cover-to-cover along protected routes
- Force enemies off objectives with melee threat
- Pair with a screen unit for protection
Skirmisher Tactics
- Contest flanks and secondary scoring
- Deny easy approach lanes
- Trade up by pulling enemy activations
Pressure Tactics
- Hold the mid-board early
- Dictrate where fights happen
- Dictate engagement range on your terms
Heavy melee models that charge deep without support often die to the follow-up enemy activation. Confirm your reinforcement can survive the counterattack, or bring a second threat alongside it.
Step-by-Step: Deploying Reinforcements
Read the scenario first
Review the objective text before deployment. Banished reinforcements earn their points by taking and holding scoring positions, so identify which areas decide the game.
Choose approach routes
Use terrain to build covered lanes toward the enemy. Brutes and melee leaders need protected paths; Jackals and Grunts can take exposed routes cheaply.
Screen your leaders
Place expendable bodies between Atriox or other high-value models and the enemy's best shooting. This buys a turn of safe movement.
Commit at the right moment
Launch the assault once the objective is reachable in one activation. Declare targets clearly, resolve attacks in order, and check weapon keywords on the unit card.
Review after the game
Note which reinforcements actually scored or created value. Replace units that neither pressured objectives nor protected your core threats.
Spread threat across the table so the opponent cannot answer every reinforcement with one activation. Concentrated Banished lists lose to a single well-placed counterattack.
Building a Banished Fireteam
Build your roster in the official Halo: Flashpoint Web App, where you can add units, review points totals, and check current rules references before an event.
| Build Approach | Core Investment | Support | Best Environment |
|---|---|---|---|
| Assault spearhead | Atriox + Brutes | Grunt screen | Objective-heavy missions |
| Balanced pressure | Sangheili core | Jackal flankers | Casual and tournament |
| Theme collection | Favorite characters | Flexible units | Narrative games |
Unit points, weapon options, and card wording are updated through official releases. Check the FAQ & Errata page and use the newest official data before building a list for organized play.
Pre-Game Banished Checklist:
- Confirm all unit cards match the latest official updates
- Verify points total in the official Web App
- Plan a screen for every high-value model
- Identify scenario objectives before deployment
- Pack tokens, dice, and measuring tools
FAQ
Q: What are Banished reinforcements best at in Halo: Flashpoint?
Banished reinforcements excel at aggressive assault play: heavy weapons, strong melee attacks, and durable models that force opponents away from contested objectives and break defensive positions.
Q: How do I check the current points for Banished units?
Use the official Halo: Flashpoint Web App to add units, review running points totals, and configure weapons. Tournament events may also publish their own points and scenario packs, which take priority at that event.
Q: Should I build a pure Banished Fireteam or mix units?
A focused Banished list plays to the faction's aggressive identity. Mixed rosters are possible under the current force-building rules, but a clear plan with complementary roles usually performs better than unrelated picks.
Q: Where do I find official rules clarifications for Banished units?
Check the official FAQ and Errata page and the rules references inside the Web App. For events, use the tournament pack supplied by the organizer, which overrides general materials.